A small walkthrough of a Unity demo I customized. I started with a tutorial file and changed the camera angle, fixated it to the character, and improved the overall level to make it more interesting.
A card game I designed with a classmate over the summer for a course in our MFA program. I used the project as an opportunity to learn Tabletop Simulator, which has quickly become one of my favorite prototyping methods to use.
A small, silly game I threw together with the help of an online tutorial in order to understand the inner-workings of Game Maker 2:
Another GameMaker 2 project, this time working from scratch to create a customized wall jump, double jump, and fast-falling system:
An RPS-style party card game idea with a small sample of card concepts.
A donut I made following a Blender tutorial, in addition to messing around a bit on my own and discovering the possibilities of the program. Related: rendering takes a long hecking time and I didn't realize that until this project.
More projects will be added over time as I experiment with other tools and programs.
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