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One of my favorite personal projects I’ve worked on is my design for a 2D platform fighter similar to Super Smash Bros. Without the extensive coding knowledge or much time as a full-time student, I decided to do all of the designing of the project and its characters ahead of time. So I brought out my sketchbook and I went to work, visualizing the themes, characters, archetypes, movesets, and mechanics of a full roster. This exercise helped strengthen my ability to translate game concepts into practical, documented information, and could someday form the framework for a future project. Click to expand the images and swipe through some of the pages to see a bit of my thought process!
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This project helped me realize my preference for sketching out early designs and prototypes with pen and paper, providing an unexpected comfort and freedom in translating ideas into a physical representation.
After I had the ideas down on paper, I began concepting some of the characters digitally in order to get a better idea for how the look and feel of the game would be like. I even took this opportunity to learn Aseprite, a program for making pixel art, and try my hand at animating an idle animation for one of the characters (as seen at the top of this page).
There is still a lot of work to be done with this project, and I would love to revisit it at some point when I am stronger at programming and game design. The platform fighter is a genre that holds a special place in my heart, and I hope to someday continue to explore the various limits and opportunities the genre provides.
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